Description

A licensee reported getting errors when cooking a subsequent release. The bug is a side effect of CL44557776 which changed the behavior when dealing with generated packages in UCookOnTheFlyServer::GetAllPackageFilenamesFromAssetRegistry.

Steps to Reproduce
  1. create a new project
  2. add a WorldPartition level
  3. Create a release package
    1. Set -createreleaseversionroot= and -createreleaseversion= in the BuildCookRun argument
    2. RunUAT.bat BuildCookRun -project=D:/P4/Release57/Custom57/Custom57.uproject -unrealexe=D:\P4\Release57\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -nosign -nocodesign -config=Shipping -platform=Win64 -distribution  -createreleaseversionroot=D:/P4/Release57/Custom57/Releases -basedonreleaseversionroot=D:/P4/Release57/Custom57/Releases -createreleaseversion=1.0 -noP4 -cook -unversionedcookedcontent -skipstage -skippak 
      
  4. Change the WP level: Add a new instance or move something
  5. Create a new release
    1. Add -originalreleaseversion= and -basedonreleaseversion= to the BuildCookRun argument
    2. Bump -createreleaseversion
    3. RunUAT.bat BuildCookRun -project=D:/P4/Release57/Custom57/Custom57.uproject -unrealexe=D:\P4\Release57\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -nosign -nocodesign -config=Shipping -platform=Win64 -distribution  -createreleaseversionroot=D:/P4/Release57/Custom57/Releases -basedonreleaseversionroot=D:/P4/Release57/Custom57/Releases -originalreleaseversion=1.0 -createreleaseversion=1.4 -basedonreleaseversion=1.0 -noP4 -cook -unversionedcookedcontent -skipstage -skippak 

The sample commands only cook to speed thing up remove -skipstage -skippak_and add _-pak -stage -package to get a StagedBuild to test the releases.

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Fixed
ComponentUE - Core - Data Pipeline - Cooker
Affects Versions5.75.85.8.1
Target Fix5.8.2
Fix Commit56000946
CreatedJul 14, 2026
ResolvedJul 21, 2026
UpdatedAug 4, 2026
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