When importing an FBX with a unit scale that is different from UE4's unit scale it will import correctly by unchecking Convert Scene Unit and leaving Convert Scene checked.

If you reimport the mesh these settings will get overridden and the mesh will have incorrect scale.

Steps to Reproduce
  1. Import attached FBX into a 4.14 project
  2. Make sure Convert Scene Unit is unchecked and Convert Scene is checked
  3. Right click asset and reimport

The mesh will ignore its Convert Scene settings and Scale up to be very large

The mesh will keep the same settings used on import

Have Comments or More Details?

Head over to the existingAnswerHub thread and let us know what's up.

Login to Vote

Affects Versions4.14
Target Fix4.15
Fix Commit3218834
Main Commit3229477
CreatedNov 16, 2016
ResolvedDec 2, 2016
UpdatedFeb 4, 2019