Static mesh appears to loose material reference after setting the material to a dynamic material instance via blutility and changing levels
Expected: The Material Instance Dynamic that was applied would remain.
Result: It appears that the reference to the material that was applied to the static mesh was lost after switching levels
UE-81742 DXGI_ERROR_INVALID_CALL
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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