Description

I first noticed this when I was going on a ramp at a high speed and was catapulted over the level. It seems that the faster you go, the bigger the pop is with physics. It is not easy to hit, but it is something that I am able to repro 100%. The issue happens when you turn your wheel and the ramp wedges in between the wheel and the body of the vehicle.

This does not happen in 4.13, therefore it is a Regression

Steps to Reproduce
  1. Create a Vehicle Advanced Template Project
  2. Drive over to a bump that has a high edge
  3. Position the edge of the bump between the tire and the body of the vehicle
  4. Slowly go over the edge of the bump as you turn your wheel left and right

Result: The vehicle pops up and flips over

Expected: The shock absorbs the change in elevation and the car doesn't pop

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38716 in the post.

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Fixed
ComponentUE - Simulation - Physics
Affects Versions4.144.15
Target Fix4.14.1
Fix Commit3215087
CreatedNov 16, 2016
ResolvedNov 30, 2016
UpdatedApr 27, 2018