Description

Set mouse position node does not appear to work the first time it is called in stand alone. The node has to be called twice before the correct position is set for the mouse

Steps to Reproduce
  1. Open the editor
  2. Open the level blueprint
  3. Create the blueprint in the attached image
  4. Save
  5. Play in stand alone
  6. Press the 'F' key
  7. Notice that the mouse is set to the center of the screen
  8. Press the 'F' key again
  9. Notice that the moue is now in the correct position

Expected: The mouse would be set in the correct position when called the first time
Result: The node has to be called twice before the correct position is set for the mouse

Community References

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Cannot Reproduce
ComponentUE - Gameplay - Input
Affects Versions4.14
CreatedNov 17, 2016
ResolvedNov 22, 2016
UpdatedApr 27, 2018