Description

When importing a mesh with material IDs from 3dsMax they will get assigned to different element numbers than intended.

This worked 4.13.2 Binary CL 3172292
Is Broken in 4.14 Binary CL 3195953

Steps to Reproduce
  1. Import attached mesh in blank project and include materials on import

RESULT
The materials will be assigned to different element numbers than the mesh's materia ID number assigned for that material in 3dsMax

EXPECTED
The material are assigned to elements that match the Material ID index number. The order should be [0]Rubber, [1]Skin, [2]Cloth, [3]Plastic

REGRESSION?
Yes

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Fixed
ComponentTools - Import
Affects Versions4.14
Target Fix4.14.2
Fix Commit3230132
CreatedNov 17, 2016
ResolvedDec 10, 2016
UpdatedAug 28, 2018