Issue not fixed, but added some extra logging information to help with future reports
This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Assertion failed: PackageFileTag.CompressedSize == PACKAGE_FILE_TAG_SWAPPED [Link Removed] [Line: 446]
Source Context:
432 // Serialize package file tag used to determine endianess. 433 FCompressedChunkInfo PackageFileTag; 434 PackageFileTag.CompressedSize = 0; 435 PackageFileTag.UncompressedSize = 0; 436 *this << PackageFileTag; 437 bool bWasByteSwapped = PackageFileTag.CompressedSize != PACKAGE_FILE_TAG; 438 439 // Read in base summary. 440 FCompressedChunkInfo Summary; 441 *this << Summary; 442 443 if (bWasByteSwapped) 444 { 445 check( PackageFileTag.CompressedSize == PACKAGE_FILE_TAG_SWAPPED ); 446 ***** Summary.CompressedSize = BYTESWAP_ORDER64(Summary.CompressedSize); 447 Summary.UncompressedSize = BYTESWAP_ORDER64(Summary.UncompressedSize); 448 PackageFileTag.UncompressedSize = BYTESWAP_ORDER64(PackageFileTag.UncompressedSize); 449 } 450 else 451 { 452 check( PackageFileTag.CompressedSize == PACKAGE_FILE_TAG ); 453 } 454 455 // Handle change in compression chunk size in backward compatible way. 456 int64 LoadingCompressionChunkSize = PackageFileTag.UncompressedSize; 457 if (LoadingCompressionChunkSize == PACKAGE_FILE_TAG) 458 { 459 LoadingCompressionChunkSize = LOADING_COMPRESSION_CHUNK_SIZE; 460 } 461
Most recent user affected CL: 3172292
Logs:
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Repro steps unknown
UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:447] UE4Editor_CoreUObject!FUntypedBulkData::SerializeBulkData() [bulkdata.cpp:1164] UE4Editor_CoreUObject!FUntypedBulkData::LoadDataIntoMemory() [bulkdata.cpp:1300] UE4Editor_CoreUObject!FUntypedBulkData::MakeSureBulkDataIsLoaded() [bulkdata.cpp:1247] UE4Editor_CoreUObject!FUntypedBulkData::DetachFromArchive() [bulkdata.cpp:1038] UE4Editor_CoreUObject!FLinkerLoad::DetachAllBulkData() [linkerload.cpp:4503] UE4Editor_CoreUObject!FLinkerManager::ResetLoaders() [linkermanager.cpp:125] UE4Editor_UnrealEd!ObjectTools::ForceReplaceReferences() [objecttools.cpp:611] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2166] UE4Editor_UnrealEd!FAssetDeleteModel::DoForceDelete() [assetdeletemodel.cpp:284] UE4Editor_UnrealEd!SDeleteAssetsDialog::ForceDelete() [sdeleteassetsdialog.cpp:705] UE4Editor_UnrealEd!TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [delegateinstanceinterface.h:161] UE4Editor_UnrealEd!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SDeleteAssetsDialog,FReply() [tuple.h:115] UE4Editor_UnrealEd!TBaseSPMethodDelegateInstance<0,SDeleteAssetsDialog,0,FReply __cdecl() [delegateinstancesimpl.h:317] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:521] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:278] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:4901] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4890] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5348] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5328] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1584] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1930] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:747] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:669] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsApplication::PumpMessages() [windowsapplication.cpp:1942] UE4Editor_Slate!FSlateApplication::TickPlatform() [slateapplication.cpp:1491] UE4Editor_Slate!FSlateApplication::AddModalWindow() [slateapplication.cpp:1988] UE4Editor_UnrealEd!UEditorEngine::EditorAddModalWindow() [editorengine.cpp:3592] UE4Editor_UnrealEd!ObjectTools::DeleteObjects() [objecttools.cpp:1698] UE4Editor_UnrealEd!ObjectTools::DeleteAssets() [objecttools.cpp:1605] UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteDelete() [assetcontextmenu.cpp:1784] UE4Editor_ContentBrowser!SContentBrowser::HandleDeleteCommandExecute() [scontentbrowser.cpp:1972] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:317] UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SContentBrowser,0,void __cdecl() [delegateinstancesimpl.h:423] UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [uicommandlist.cpp:211] UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [uicommandlist.cpp:155] UE4Editor_ContentBrowser!SContentBrowser::OnKeyDown() [scontentbrowser.cpp:971] UE4Editor_Slate!<lambda_2afcd964c763e269e2d1a63f3a72f846>::operator() [slateapplication.cpp:4517] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_2afcd964c763e269e2d1a63f3a72f846> >() [slateapplication.cpp:215] UE4Editor_Slate!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_2afcd964c763e269e2d1a63f3a72f846>,FKeyEvent>() [slateapplication.cpp:197] UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [slateapplication.cpp:4515] UE4Editor_Slate!FSlateApplication::OnKeyDown() [slateapplication.cpp:4430] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1419] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:1930] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:747] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:669] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:905] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2788] UE4Editor!GuardedMain() [launch.cpp:156] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Foundation - Core |
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Affects Versions | 4.13 |
Target Fix | 4.15 |
Created | Nov 17, 2016 |
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Resolved | Jan 26, 2017 |
Updated | Apr 27, 2018 |