The frame rate for an anim sequence is not being changed as expected when its being overwritten / re-imported.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-387695 in the post.
| 0 |
| Component | UE - ACT Character - Anim in Engine |
|---|---|
| Affects Versions | 5.7 |
| Target Fix | 5.9 |
| Fix Commit | 58117075 |
|---|
| Created | Jul 21, 2026 |
|---|---|
| Resolved | Sep 15, 2026 |
| Updated | Sep 18, 2026 |