This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
SEGV_MAPERR at 0x0
Source Context:
N/A
Most recent user affected CL: 3195953
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
Repro steps unknown
UE4Editor-Core.dylib!FThreadStats::FThreadStats() UE4Editor-Core.dylib!FThreadStatsPool::GetFromPool() UE4Editor-MetalRHI.dylib!<Unknown> Metal!<Unknown> Metal!<Unknown> Metal!<Unknown> Metal!<Unknown> IOAccelerator!<Unknown> IOKit!<Unknown> IOKit!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> libdispatch.dylib!<Unknown> libsystem_pthread.dylib!<Unknown> libsystem_pthread.dylib!<Unknown>
UE-81742 DXGI_ERROR_INVALID_CALL
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38772 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.14.2, 4.15 |
Fix Commit | 3163553 |
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Main Commit | 3219854 |
Created | Nov 17, 2016 |
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Resolved | Nov 18, 2016 |
Updated | Apr 27, 2018 |