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Seems like packaging plugins doesn't generate UE4Editor.modules files.
This file is used to point to the plugin binaries to use, and so can cause issues.
The simple workaround for this is just copying the UE4Editor.modules file from the plugins binary directory inside the project source files. (e.g. /MyProject/Plugins/MyPlugin/Binaries/Win64).
In some cases, the file will have build info embedded in it (e.g. UE4Editor-Win64-Debug.modules). These need to be renamed to simply UE4Editor.modules.
Expected: The plugin compiles fine and can be used in other projects.
Actual: The plugin compiles fine, but projects report it is incompatible.
UE-81742 DXGI_ERROR_INVALID_CALL
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38783 in the post.
1 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.13, 4.14, 4.15 |
Created | Nov 17, 2016 |
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Resolved | Jul 17, 2017 |
Updated | Apr 27, 2018 |