Clicking the Override option when attempting to replace a keyboard shortcut with another key that is already bound will not update the settings.
Workaround:
Unbinding the key before rebinding it to the new shortcut will allow the new setting to be accepted.
Regression:
No - The same behavior exists in 4.13.2
Result:
Pop up window closes but shortcut setting is unchanged
Expected:
Z is set as Forward and FOV Zoom Out becomes unassigned
Why does the REMOVE method of map container remove elements have memory leaks?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Platform - Linux |
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Affects Versions | 4.14, 4.20 |
Target Fix | 5.0 |
Created | Nov 18, 2016 |
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Resolved | Jun 22, 2021 |
Updated | Aug 24, 2021 |