If you have a StereoLayerComponent drawing a quad, and you call Set Texture to change the texture for the stereo layer component to a different texture, the app will crash when using Gear VR.
Expected: The StereoLayerComponent's texture would be changed
Result: The app crashes
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38821 in the post.
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Component | UE - Platform - XR |
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Affects Versions | 4.14 |
Target Fix | 4.17 |
Created | Nov 18, 2016 |
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Resolved | Jun 21, 2017 |
Updated | Sep 16, 2019 |