If you have a StereoLayerComponent drawing a quad, and you call Set Texture to change the texture for the stereo layer component to a different texture, the app will crash when using Gear VR.
Expected: The StereoLayerComponent's texture would be changed
Result: The app crashes
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38821 in the post.
| 0 |
| Component | UE - Platform - XR |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.17 |
| Created | Nov 18, 2016 |
|---|---|
| Resolved | Jun 21, 2017 |
| Updated | Sep 16, 2019 |