Blueprint Library plugin set to 'Runtime' doesn't work in Standalone/packaged builds if used inside of the 1st Person Character BP.
User Description:
Blueprint libraries are still broken in the final version of 4.14.0 They work fine in editor, but as standalone, they're just not there, and they're unpackageable.
The other problems I was having seem to be related to specifically extending the FirstPersonCharacter blueprint, bizarrely. Create a new blueprint, everything works fine. Edit the FPC BP and add it to the event graph, get random errors.
1. Create a 1st Person template 'Code' project
2. Once open, click the Settings icon > Plugins > New Plugin > Choose 'Blueprint Library' > Name it > Create it > Choose 'Restart Now'
3. Open the solution file
4. In the Solution Explorer, navigate to > Project name > Plugins > Plugin name > Then open the .uplugin
5. Change the 'Type' from 'Developer' to 'Runtime' (see Screenshot #1)
6. Build the project, then open it
7. Open the FirstPersonCharacter BP and add the setup from Screenshot #2 to the Event Graph (Tick > ExecuteSampleFunction node > PrintString)
8. Compile and save
9. PIE > Look at the printed value > Stop
10. Play in Standalone Game
Results: The function from the Blueprint Library plugin will not work in Standalone Game or a packaged project
Expected: For the function to work and the value to be printed in both PIE and Standalone Game/Packaged project
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Foundation - Cpp Tools - UnrealBuildTool |
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Affects Versions | 4.13.2, 4.14 |
Target Fix | 4.15 |
Created | Nov 18, 2016 |
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Resolved | Jan 3, 2017 |
Updated | Apr 27, 2018 |