Description

This was discovered when I wanted to capture a physics bug and was joked to capture it in Sequencer. When attempted, it accurately captured what happened when played in the viewport, but when it was rendered into a video, it was not accurate at all. There is something about the vehicle that doesn't render properly when rendering the movie.

This does happen in 4.14 as well as 4.13 - Not a regression

Steps to Reproduce
  1. Create a Advanced Vehicle Template
  2. Open Sequence Recorder. Window > Sequence Recorder
  3. In the Actor Rendering options > Actor to Record set to VehicleBlueprint (the vehicle you control)
  4. Select record
  5. PIE
  6. Wait for the Sequencer to count down
  7. Drive forward until you hit the ramp
  8. Shift F1 and hit Stop All in Sequence Recorder
  9. Open the created Sequence
  10. Click the Render Movie button (The Clapperboard)
  11. in General, assign the Output Directory to your Desktop for easy location
  12. After the movie renders, open the video found on your desktop

Result: The recorded movie is vastly different from what was recorded in the viewport

Expected: The movie would be accurately captured from the gameplay

Have Comments or More Details?

There's no existing public thread on this issue, so head over toAnswerHub just mention UE-38852 in the post.

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Fixed
ComponentSequencer
Affects Versions4.144.15
Target Fix4.15
Fix Commit3219374
Main Commit3238204
CreatedNov 18, 2016
ResolvedDec 5, 2016
UpdatedApr 27, 2018