This was discovered when I wanted to capture a physics bug and was joked to capture it in Sequencer. When attempted, it accurately captured what happened when played in the viewport, but when it was rendered into a video, it was not accurate at all. There is something about the vehicle that doesn't render properly when rendering the movie.
This does happen in 4.14 as well as 4.13 - Not a regression
Result: The recorded movie is vastly different from what was recorded in the viewport
Expected: The movie would be accurately captured from the gameplay
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38852 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3219374 |
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Main Commit | 3238204 |
Created | Nov 18, 2016 |
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Resolved | Dec 5, 2016 |
Updated | Apr 27, 2018 |