This occurs because the 'LightmapUVBias' and 'ShadowmapUVBias' struct fields (deprecated) are initialized in UInstancedStaticMeshComponent::SetupNewInstanceData() to nonzero vectors, but as these properties are now marked as deprecated, those values will not propagate from defaults to instances, which results the PerInstanceSMData entries failing the Identical() check between CDO and instance. That blocks propagation after the first entry is added because an Identical() failure normally indicates that the user has edited something away from defaults on the instance side, but that's not true in this case.
Expected result: The Actor details view shows the 2nd instance and does not show the "reset to default" arrow icon.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38864 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.14 |
Created | Nov 19, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |