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If an Actor blueprint contains a particle system component (PSC), the Level bounds behave differently based on if the particle template is / is not Null.
If the template is Null, Level Bounds stretch from origin (0,0,0) to slightly around the actor (See PSCNotSet.png)
If the Template is set, Level Bounds reset position with the actor in the center (See PSCSet.png)
Result:
Having the particle system component causes the level bounds to calculate separate values than when the component is empty.
Expected:
Level Bounds are calculated the same regardless of if component is null.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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