Steps to Reproduce
  1. Enable EditorPaths, ( add following consolevariable in DefaultEngine.ini )
    [ConsoleVariables]
    EditorPaths.Enabled=1
  2. Place a Level Instance in a WP level
  3. Set the Level Instance actor's IsSpatiallyLoaded to False
  4. Create a Level Sequence and turn on Autoplay
  5. Open the Level Sequence, add an actor from inside the Level Instance, and add an animation
  6. Run PIE and confirm the animation plays correctly
  7. Build a package and run it

Result:
The actor binding fails to resolve, and the Sequencer animation does not play.

Note: Repro project is attached in this case

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-389193 in the post.

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Unresolved
CreatedJul 29, 2026
UpdatedAug 4, 2026
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