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Static mesh Viewer Camera Appears to be tilted after setting the orbit pitch to 90 and Orbit yaw to 0. The camera becomes tilted and does not rotate around the static mesh as it does by default
Note: attached project also reproduces issue
Expected: The camera would start above the static mesh looking down
Result: The camera becomes tilted and does not rotate around the static mesh as it does by default
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Head over to the existing Questions & Answers thread and let us know what's up.