Textures from VirtualTextureCollections appear blurry because the correct mip level isn’t shown unless FVirtualTextureCollectionResource::InitRHI is modified in VirtualTextureCollection.cpp with
ProducerDesc.bPersistentHighestMip = true;
Expected
Sharper mips are streamed and paged in when the camera is closer to the object
Actual
Sharper mips are never displayed, and mip level borders remain purple (same level) instead of multiple levels approaching the camera.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-389329 in the post.
| 0 |
| Component | UE - Rendering - Architecture |
|---|---|
| Affects Versions | 5.7, 5.8 |
| Created | Jul 30, 2026 |
|---|---|
| Updated | Jul 30, 2026 |