Description

In the Sync Filter dialog (Options -> Sync Filter -> Current Workspace), selecting a preset and clicking OK saves the selection correctly and it is applied at sync time, but reopening the dialog shows the dropdown empty again.

The dialog reads the dropdown from the workspace-level preset field while the selection is saved to the project-level field, and the two are only synced when the workspace is first opened. Display only, but it caused the reporting licensee to doubt whether the setting was applied.

Steps to Reproduce
  1. Define a preset in UnrealGameSync.ini.
  2. Options -> Sync Filter -> Current Workspace -> select the preset -> OK.
  3. Reopen Options -> Sync Filter -> Current Workspace.

Expected: dropdown shows the selected preset.

Actual: dropdown is empty, though the project settings json shows the preset saved.

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Unresolved
ComponentUE - Foundation - UGS
Affects Versions5.8
CreatedJul 30, 2026
UpdatedAug 4, 2026
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