Encountered this crash while going through the Dev-Build-Headers smoke pass. It appears that attempting to connect to perforce is crashing the editor. I tried to connect it Subversion and that allows me to edit the values.
I tried this in Main and it is not happening. Also not happening on Mac
This is a Regression.
Result: The editor crashes
Expected: Able to fill in the options and connect to Perforce
LoginId:99734049456fbd53c9156f971cdccf71 EpicAccountId:d61c17c3cd5a45f58abdaf87b3c494b5 Access violation - code c0000005 (first/second chance not available) VCRUNTIME140 UE4Editor_Core!FMallocTBB::Free() [d:\builds\dev-buildheaders\engine\source\runtime\core\private\hal\malloctbb.cpp:112] UE4Editor_Core!FMemory::Free() [d:\builds\dev-buildheaders\engine\source\runtime\core\public\hal\fmemory.inl:52] UE4Editor_PerforceSourceControl!FPerforceConnection::RunCommand() [d:\builds\dev-buildheaders\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:658] UE4Editor_PerforceSourceControl!FPerforceConnection::EstablishConnection() [d:\builds\dev-buildheaders\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:751] UE4Editor_PerforceSourceControl!FScopedPerforceConnection::Initialize() [d:\builds\dev-buildheaders\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:827] UE4Editor_PerforceSourceControl!FPerforceGetWorkspacesWorker::Execute() [d:\builds\dev-buildheaders\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontroloperations.cpp:1057] UE4Editor_PerforceSourceControl!FPerforceSourceControlCommand::DoThreadedWork() [d:\builds\dev-buildheaders\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontrolcommand.cpp:42] UE4Editor_Core!FQueuedThread::Run() [d:\builds\dev-buildheaders\engine\source\runtime\core\private\hal\threadingbase.cpp:444] UE4Editor_Core!FRunnableThreadWin::Run() [d:\builds\dev-buildheaders\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
How to properly terminate the DoWork thread function in FAsyncTask?
How does UMG set overlapping layouts?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38942 in the post.