Particle AnimTrails are not rendering on Mali but will render on the Adreno when using the OpenGL ES 3.1. ES2 renders correctly on both devices, just ES 3.1 does not.
The devices compared:
Working: [Link Removed]
Broken: [Link Removed]
(Optional) Sample Project provided. Open that and deploy to device. Walk forward with character to see AnimTrail.
1. Create a Mobile Third Person Project
2. Create an AnimTrail Particle System
3. Add a NotifyState > Trail and assign to the Walk Animation and any bone
4. Deploy to device
Regression: No
Results: The AnimTrail does not render on a Mali chipset, but does on the Adreno counterpart.
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.13, 4.14, 4.15 |
Created | Nov 22, 2016 |
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Resolved | May 30, 2019 |
Updated | Sep 16, 2019 |