I did add support to fix setting the mesh offset from BeginPlay() (which was the initial issue in the answer hub post), and also exposed a helper called CacheInitialMeshOffset() to support games being able to change the mesh and update the internal stored offset.
When moving a character, attempting to change the relative location of one of the character's components is causing it to remain at the default location.
If you do not move the character, the location change is replicated successfully as expected.
Result: The SetRelativeLocation is not being replicated to the client
Expected: The location change would be replicated as it is when the character is not moving
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to properly terminate the DoWork thread function in FAsyncTask?
Head over to the existing Questions & Answers thread and let us know what's up.
7 |
Component | UE - Gameplay - Player Movement |
---|---|
Affects Versions | 4.12, 4.13, 4.14 |
Fix Commit | 3377608 |
---|---|
Main Commit | 3380073 |
Created | Nov 22, 2016 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |