A licensee reports that the color picket widget in Unreal Editor closes whenever a blueprint actor (map placed instance of an actor blueprint) receives a property changed event, even if the change event didn’t affect the dependency (target color property) of that actor. They report this as a UX problem, and would prefer the color picker widget to stay open and interactive.
They point out that CL 52639755 added window closing logic that is intended to close the picker on actor reinstancing, but that (according to the licensee) is triggering incorrectly when the actor reruns its construction scripts but without reinstancing.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-389761 in the post.
| 0 |
| Component | UE - Editor - Developer Usability |
|---|---|
| Affects Versions | 5.7, 5.8 |
| Created | Aug 3, 2026 |
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| Updated | Aug 4, 2026 |