This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
N/A
Most recent user affected CL: 3195953
Logs:
[Link Removed]
[Link Removed]
[Link Removed]
CrashReporter User Descriptions:
Tim Hobson - Engine User Suppor - Imported a Mesh with a single LOD (0 - Cylinder, 1-Box). Set Project Default Collision to Complex (Per-Poly). Imported the mesh and disabled Auto-Generate Collision in the options. Placed the actor in the world and Set to Movable and Simulate Physics. Then PIE > Crash.
PhysX3PROFILE_x64!physx::PxcDiscreteNarrowPhase() [pxcnpbatch.cpp:293] PhysX3PROFILE_x64!PxsCMDiscreteUpdateTask::processCms<&physx::PxcDiscreteNarrowPhase>() [pxsnphaseimplementationcontext.cpp:394] PhysX3PROFILE_x64!PxsCMDiscreteUpdateTask::runInternal() [pxsnphaseimplementationcontext.cpp:472] PhysX3PROFILE_x64!physx::Cm::Task::run() [cmtask.h:59] UE4Editor_Engine!TGraphTask<FPhysXTask<0> >::ExecuteTask() [taskgraphinterfaces.h:868] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [taskgraph.cpp:1255] UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [taskgraph.cpp:1149] UE4Editor_Core!FTaskThreadBase::Run() [taskgraph.cpp:621] UE4Editor_Core!FRunnableThreadWin::Run() [windowsrunnablethread.cpp:74]
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How would I go about lerping the rotation instead of it snapping when turning (pls dont sue me epic)
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38989 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.17 |
Created | Nov 23, 2016 |
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Resolved | Jun 16, 2017 |
Updated | Apr 27, 2018 |