This Jira was created from CrashReports submitted by the public due to the high number of occurrences.
Error message:
Access violation - code c0000005 (first/second chance not available)
Source Context:
253 { 254 return false; 255 } 256 257 bool UMaterialInterface::GetParameterDesc(FName ParamaterName,FString& OutDesc) const 258 { 259 return false; 260 } 261 bool UMaterialInterface::GetGroupName(FName ParamaterName,FName& OutDesc) const 262 { 263 return false; 264 } 265 266 UMaterial* UMaterialInterface::GetBaseMaterial() 267 ***** { 268 return GetMaterial(); 269 } 270 271 bool DoesMaterialUseTexture(const UMaterialInterface* Material,const UTexture* CheckTexture) 272 { 273 //Do not care if we're running dedicated server 274 if (FPlatformProperties::IsServerOnly()) 275 { 276 return false; 277 } 278 279 TArray<UTexture*> Textures; 280 Material->GetUsedTextures(Textures, EMaterialQualityLevel::Num, true, GMaxRHIFeatureLevel, true); 281 for (int32 i = 0; i < Textures.Num(); i++) 282 {
Most recent user affected CL: 3195953
Logs:
[Link Removed]
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[Link Removed]
Repro steps unknown
UE4Editor_Engine!UMaterialInterface::GetBaseMaterial() [materialinterface.cpp:268] UE4Editor_DestructibleMeshEditor!FDestructibleMeshEditorModule::CreateDestructibleMeshFromStaticMesh() [destructiblemesheditormodule.cpp:57] UE4Editor_AssetTools!FAssetTypeActions_StaticMesh::ExecuteCreateDestructibleMesh() [assettypeactions_staticmesh.cpp:255] UE4Editor_AssetTools!TBaseSPMethodDelegateInstance<0,FAssetTypeActions_StaticMesh,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:318] UE4Editor_AssetTools!TBaseSPMethodDelegateInstance<0,FAssetTypeActions_StaticMesh,0,void __cdecl() [delegateinstancesimpl.h:424] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [smenuentryblock.cpp:1042] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [smenuentryblock.cpp:993] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply() [delegateinstanceinterface.h:161] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SMenuEntryBlock,FReply() [tuple.h:116] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl() [delegateinstancesimpl.h:318] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:522] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:275] UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [smenuentryblock.cpp:391] UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() [slateapplication.cpp:5010] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() [slateapplication.cpp:215] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:4999] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5462] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5439] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1652] UE4Editor_Core!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2071] UE4Editor_Core!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:814] UE4Editor_Core!FWindowsApplication::AppWndProc() [windowsapplication.cpp:678] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [windowsplatformmisc.cpp:951] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:2811] UE4Editor!GuardedMain() [launch.cpp:152] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:126] UE4Editor!WinMain() [launchwindows.cpp:202] UE4Editor!__scrt_common_main_seh() [exe_common.inl:264] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
UE-81742 DXGI_ERROR_INVALID_CALL
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
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How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-38998 in the post.
0 |
Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.14 |
Target Fix | 4.17 |
Fix Commit | 3275624 |
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Created | Nov 23, 2016 |
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Resolved | Jun 8, 2017 |
Updated | Apr 27, 2018 |