Description

A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1.

Changing "Root Motion from Montages Only" to "Root Motion from Everything" seems to correct the character movement distance.

Steps to Reproduce

1. Open the attached project
2. PIE to see how both characters travel usually
3. Set a.URO.ForceAnimRate above 1 using console
4. PIE again - root motion controlled character travel much further

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39021 in the post.

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Fixed
ComponentOLD - Anim
Affects Versions4.134.14
Target Fix4.18
Fix Commit3506697
Main Commit3537460
Release Commit3643070
CreatedNov 24, 2016
ResolvedJun 23, 2017
UpdatedMay 18, 2020