When a variable of type AssetID is set to an asset on another level, the reference to the second asset is lost after reloading the project if the second asset is renamed.
Regression:
No - this behavior occurs in 4.13 as well
Result:
When the editor reopens, ActorBP1 has lost it's reference and is set to None. ActorBP2 still holds its reference to ActorBP1.
Expected:
Reference is held after editor restart if the asset name has changed.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
How does TextureRenderTarget2D get TArray<uint8> type data?
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39042 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Affects Versions | 4.13.2, 4.14 |
Target Fix | 4.18 |
Created | Nov 25, 2016 |
---|---|
Resolved | Jul 28, 2017 |
Updated | Jun 11, 2019 |