After creating a class based on Trigger Volume, adding an instance of the custom class to the viewport does not show the green bounds of the volume until after the editor is closed and restarted. This prevents the volume from being interacted with if added to the viewport before the restart (events won't trigger).

Steps to Reproduce
  1. Open UE4 Editor
  2. Add code to project based on Trigger Volume (MyVolume)
  3. In modes tab, type "My" to find MyVolume
  4. Add instance of MyVolume to the level

The volume shows up in the world outliner but the bounds are not visible and the volume cannot be interacted with.

Volume is added and visible and can be interacted with after creating the new class.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39064 in the post.

Login to Vote

ComponentUE - Gameplay
Affects Versions4.13.24.14
Target Fix4.15
Fix Commit3215052
Main Commit3227721
CreatedNov 28, 2016
ResolvedNov 30, 2016
UpdatedApr 27, 2018