Possessing a pawn on a second client while using a dedicated server prevents the pawn from moving until net.shareshadowstate is set to false.
This appears to be a regression. I was not able to reproduce the behavior in 4.13.2
Result: This pawn is unable to move. Setting net.shareshadowstate to false allows the pawn to move.
Expected: The pawn would be able to move as the first client is.
Head over to the existing Questions & Answers thread and let us know what's up.
| 3 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.14, 4.15 |
| Target Fix | 4.15 |
| Fix Commit | 3219200 |
|---|---|
| Main Commit | 3237358 |
| Created | Nov 28, 2016 |
|---|---|
| Resolved | Dec 2, 2016 |
| Updated | Sep 12, 2017 |