Collapsing an event binding to a function results in a function that takes in a delegate as an input. This function existing ends up causing any references to this blueprint class in another class to crash the editor.
Please note, this issue generates multiple callstacks, I'll be providing the two I've gotten in the callstack section.
Regression?: No
This also occurs in 4.13.2
Note: If the crash does not occur, please ensure that both blueprints have been compiled and saved, then try again.
UE4Editor_Engine!UBlueprintGeneratedClass::GetAuthoritativeClass() blueprintgeneratedclass.cpp:149 UE4Editor_BlueprintGraph!FMemberReference::SetFromField<UFunction>() memberreference.h:120 UE4Editor_BlueprintGraph!FMemberReference::FillSimpleMemberReference<UFunction>() memberreference.h:480 UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ConvertPropertyToPinType() edgraphschema_k2.cpp:3338 UE4Editor_BlueprintGraph!UEdGraphSchema_K2::FunctionHasParamOfType() edgraphschema_k2.cpp:941 UE4Editor_BlueprintGraph!BlueprintActionFilterImpl::IsFunctionMissingPinParam() blueprintactionfilter.cpp:1292 UE4Editor_BlueprintGraph!FBlueprintActionFilter::IsFilteredByThis() blueprintactionfilter.cpp:1950 UE4Editor_BlueprintGraph!FBlueprintActionFilter::IsFiltered() blueprintactionfilter.cpp:1892 UE4Editor_Kismet!FBlueprintActionMenuBuilderImpl::FMenuSectionDefinition::MakeMenuItems() blueprintactionmenubuilder.cpp:412 UE4Editor_Kismet!FBlueprintActionMenuBuilder::RebuildActionList() blueprintactionmenubuilder.cpp:533 UE4Editor_Kismet!FBlueprintActionMenuUtils::MakeContextMenu() blueprintactionmenuutils.cpp:679 UE4Editor_Kismet!SBlueprintActionMenu::CollectAllActions() sblueprintactionmenu.cpp:447 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintActionMenu,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:318 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,SBlueprintActionMenu,0,void __cdecl() delegateinstancesimpl.h:425 UE4Editor_GraphEditor!SGraphActionMenu::RefreshAllActions() sgraphactionmenu.cpp:344 UE4Editor_GraphEditor!SGraphActionMenu::Construct() sgraphactionmenu.cpp:334 UE4Editor_Kismet!TDecl<SGraphActionMenu,RequiredArgs::T0RequiredArgs>::operator<<=() declarativesyntaxsupport.h:1079 UE4Editor_Kismet!SBlueprintActionMenu::Construct() sblueprintactionmenu.cpp:256 UE4Editor_Kismet!TDecl<SBlueprintActionMenu,RequiredArgs::T1RequiredArgs<TSharedRef<FBlueprintEditor,0> && __ptr64> >::operator<<=() declarativesyntaxsupport.h:1079 UE4Editor_Kismet!FBlueprintEditor::OnCreateGraphActionMenu() blueprinteditor.cpp:3054 UE4Editor_Kismet!TMemberFunctionCaller<FBlueprintEditor,FActionMenuContent() delegateinstanceinterface.h:161 UE4Editor_Kismet!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<FBlueprintEditor,FActionMenuContent() tuple.h:116 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,FActionMenuContent __cdecl() delegateinstancesimpl.h:318 UE4Editor_GraphEditor!TBaseDelegate<FActionMenuContent,UEdGraph * __ptr64,FVector2D const & __ptr64,TArray<UEdGraphPin * __ptr64,FDefaultAllocator> const & __ptr64,bool,TBaseDelegate<void> >::Execute() delegatesignatureimpl.inl:522 UE4Editor_GraphEditor!SGraphEditorImpl::GraphEd_OnGetContextMenuFor() sgrapheditorimpl.cpp:497 UE4Editor_GraphEditor!TMemberFunctionCaller<SGraphEditorImpl,FActionMenuContent() delegateinstanceinterface.h:161 UE4Editor_GraphEditor!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SGraphEditorImpl,FActionMenuContent() tuple.h:116 UE4Editor_GraphEditor!TBaseSPMethodDelegateInstance<0,SGraphEditorImpl,0,FActionMenuContent __cdecl() delegateinstancesimpl.h:318 UE4Editor_GraphEditor!TBaseDelegate<FActionMenuContent,FGraphContextMenuArguments const & __ptr64>::Execute() delegatesignatureimpl.inl:522 UE4Editor_GraphEditor!SGraphPanel::SummonContextMenu() sgraphpanel.cpp:1029 UE4Editor_GraphEditor!FDragConnection::DroppedOnPanel() dragconnection.cpp:273 UE4Editor_GraphEditor!SGraphPanel::OnDrop() sgraphpanel.cpp:935 UE4Editor_Slate!<lambda_6fe3fac4210ea4fdbbd9f162046616f6>::operator() slateapplication.cpp:5037 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_6fe3fac4210ea4fdbbd9f162046616f6> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:5033 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5462 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5439 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1652 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2811 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
UE4Editor_Engine!UBlueprintGeneratedClass::GetAuthoritativeClass() blueprintgeneratedclass.cpp:149 UE4Editor_BlueprintGraph!FMemberReference::SetFromField<UFunction>() memberreference.h:120 UE4Editor_BlueprintGraph!FMemberReference::FillSimpleMemberReference<UFunction>() memberreference.h:480 UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ConvertPropertyToPinType() edgraphschema_k2.cpp:3338 UE4Editor_BlueprintGraph!UK2Node_CallFunction::CreatePinsForFunctionCall() k2node_callfunction.cpp:883 UE4Editor_BlueprintGraph!UK2Node_CallFunction::AllocateDefaultPins() k2node_callfunction.cpp:605 UE4Editor_BlueprintGraph!UK2Node_CallFunction::ReallocatePinsDuringReconstruction() k2node_callfunction.cpp:644 UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() k2node.cpp:421 UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ReconstructNode() edgraphschema_k2.cpp:4216 UE4Editor_UnrealEd!FBlueprintEditorUtils::RefreshExternalBlueprintDependencyNodes() blueprinteditorutils.cpp:586 UE4Editor_KismetCompiler!FKismetCompilerContext::Compile() kismetcompiler.cpp:3989 UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprintInner() kismetcompilermodule.cpp:100 UE4Editor_KismetCompiler!FKismet2CompilerModule::CompileBlueprint() kismetcompilermodule.cpp:216 UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:784 UE4Editor_Kismet!FBlueprintEditor::Compile() blueprinteditor.cpp:3202 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:318 UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:424 UE4Editor_Slate!FUICommandList::ExecuteAction() uicommandlist.cpp:92 UE4Editor_Slate!SToolBarButtonBlock::OnClicked() stoolbarbuttonblock.cpp:300 UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() delegateinstanceinterface.h:161 UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() tuple.h:116 UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() delegateinstancesimpl.h:318 UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522 UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:275 UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5010 UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4999 UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5462 UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5439 UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1652 UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071 UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814 UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678 user32!<Unknown> user32!<Unknown> UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2811 UE4Editor!GuardedMain() launch.cpp:152 UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 UE4Editor!WinMain() launchwindows.cpp:202 UE4Editor!__scrt_common_main_seh() exe_common.inl:264 kernel32!<Unknown> ntdll!<Unknown>
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0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13, 4.14, 4.15 |
Target Fix | 4.15 |
Created | Nov 28, 2016 |
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Resolved | Nov 28, 2016 |
Updated | Feb 5, 2017 |