Reparenting a widget within it's own event can cause that widget's tree to have null references instead of references to slate widgets. This happens because when a widget is reparented, we remove and rebuild the slate resources. The removal happens as expected, but the event still has a reference to the slate widget, so we do not rebuild the slate widgets and instead set the references to pointers that are now null.
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
How to achieve HLSL Multiple Render Target in Material blueprints?
I can't open my map from the editor.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39106 in the post.
0 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Fix Commit | 3213603 |
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Main Commit | 3229477 |
Created | Nov 28, 2016 |
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Resolved | Nov 29, 2016 |
Updated | Apr 27, 2018 |