When creating a Mutable setup with nested Child COs, COIs can result with Editor-Only references, which will cause the COI not appear in the build manifest and the appearance to now spawn in game.
Example Setup:
CO_Main – Adds a Cube SK; Adds a 'Children' Object Group
CO_Child – Adds another SK to the Cube SK Component and attaches itself to CO_Main
When creating a COI from CO_Main the reference to CO_Main for Game and Editor exist – all good.
When creating a COI from CO_Child the reference to CO_Child is Editor-Only – it will not appear in the build.
Not knowing which COs would create proper COIs that would build and which COs and COIs would have to be re-created because they are missing Game References causes us some trouble.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-391214 in the post.
| 0 |
| Component | UE - Anim - Mutable |
|---|---|
| Affects Versions | 5.8 |
| Created | Aug 10, 2026 |
|---|---|
| Updated | Aug 10, 2026 |