Description

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Steps to Reproduce
  1. Create a world partition level
  2. Add multiple mesh terrain and multiple NavMesh bounds volume enveloping each one of them
  3. Bake/build Mesh Partition so we have up-to-date compiled sections
  4. Save & Close editor
  5. Build NavMesh through WorldPartition commandlet: _.\UnrealEditor-Cmd.exe {PROJECT}

    .uproject

    {LevelName}

    -run=WorldPartitionBuilderCommandlet -SCCProvider=None -Builder=WorldPartitionNavigationDataBuilder -AllowCommandletRendering_

  6. Open Editor and observe no NavMesh was baked

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Unresolved
ComponentUE - Graphics Tools - Mesh Terrain
Affects Versions5.8
CreatedAug 11, 2026
UpdatedAug 20, 2026
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