Description

A crash occurs when you add/drag a skeletal mesh with Apex clothing into the scene. The user reporting the issue managed to find where the crash occurs and added a comment for assistance where to look.

"The crash happens inside ApexClothingUtils::GenerateMeshToMeshSkinningData, in a call to GetPointBaryAndDist with the points passed being all equal. This causes a check to fail in FMath::ComputeBaryCentric2D because the points are colinear."

Crashes: 4.14 - 3195953
Crashes: 4.15 - 3212501 (Dev-Main)

Steps to Reproduce

1. Open attached project.
2. Drag Characters/Ship/Human/Sloop_01/Mesh/SK_Human_Sloop_01 into the level

Outcome
Crash Occurs

Expected
No crash

Callstack

UE4Editor_Core!FMath::ComputeBaryCentric2D() unrealmath.cpp:1978
UE4Editor_UnrealEd!ApexClothingUtils::GetPointBaryAndDist() apexclothingutils.cpp:2260
UE4Editor_UnrealEd!ApexClothingUtils::GenerateMeshToMeshSkinningData() apexclothingutils.cpp:2239
UE4Editor_UnrealEd!ApexClothingUtils::AssociateClothingAssetWithSkeletalMesh() apexclothingutils.cpp:868
UE4Editor_UnrealEd!ApexClothingUtils::ImportClothingSectionFromClothingAsset() apexclothingutils.cpp:1557
UE4Editor_UnrealEd!ApexClothingUtils::ReapplyClothingDataToSkeletalMesh() apexclothingutils.cpp:1943
UE4Editor_UnrealEd!ApexClothingUtils::ReapplyClothingDataToSkeletalMesh() apexclothingutils.cpp:1848
UE4Editor_Engine!USkeletalMesh::Serialize() skeletalmesh.cpp:3075
UE4Editor_CoreUObject!FLinkerLoad::Preload() linkerload.cpp:3414
UE4Editor_CoreUObject!EndLoad() uobjectglobals.cpp:1556
UE4Editor_CoreUObject!LoadPackageInternalInner() uobjectglobals.cpp:1281
UE4Editor_CoreUObject!LoadPackage() uobjectglobals.cpp:1437
UE4Editor_CoreUObject!ResolveName() uobjectglobals.cpp:722
UE4Editor_CoreUObject!StaticLoadObjectInternal() uobjectglobals.cpp:809
UE4Editor_CoreUObject!StaticLoadObject() uobjectglobals.cpp:869
UE4Editor_UnrealEd!FAssetData::GetAsset() assetdata.h:223
UE4Editor_UnrealEd!FAssetDragDropOp::Init() assetdragdropop.cpp:149
UE4Editor_UnrealEd!FAssetDragDropOp::New() assetdragdropop.cpp:26
UE4Editor_ContentBrowser!SAssetView::OnDraggingAssetItem() sassetview.cpp:3691
UE4Editor_ContentBrowser!TMemberFunctionCaller<SAssetView,FReply() delegateinstanceinterface.h:161
UE4Editor_ContentBrowser!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SAssetView,FReply() tuple.h:116
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SAssetView,0,FReply __cdecl() delegateinstancesimpl.h:318
UE4Editor_ContentBrowser!TBaseDelegate<FReply,FGeometry const & __ptr64,FPointerEvent const & __ptr64>::Execute() delegatesignatureimpl.inl:522
UE4Editor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,0> >::OnDragDetected() stablerow.h:564
UE4Editor_Slate!<lambda_6a882dc395ae961f6deaba2e445a5a9a>::operator() slateapplication.cpp:5122
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FDirectPolicy,FPointerEvent,<lambda_6a882dc395ae961f6deaba2e445a5a9a> >() slateapplication.cpp:215
UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() slateapplication.cpp:5120
UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() slateapplication.cpp:5653
UE4Editor_Slate!FSlateApplication::OnMouseMove() slateapplication.cpp:5592
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1693
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678
user32!<Unknown>
user32!<Unknown>
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2811
UE4Editor!GuardedMain() launch.cpp:152
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126
UE4Editor!WinMain() launchwindows.cpp:202
UE4Editor!__scrt_common_main_seh() exe_common.inl:264
kernel32!<Unknown>
ntdll!<Unknown>

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Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.144.15
Target Fix4.14.1
Fix Commit3215169
CreatedNov 29, 2016
ResolvedNov 30, 2016
UpdatedApr 27, 2018