The problem is that when adding modules in modular control rig, I can not change values for module variables - as soon as I close and reload the Unreal Editor, values snap back to default values.
I created new module and modular rig and by default it seemed to be working fine. Then I copied over some variables from my own module, added some nodes and the bug started happening also in the new test modular rig. I removed everything I did trying to find the culprit, but the modular rig stayed broken even with just single float variable.
In 5.7 it worked fine.
WORKAROUND: The issue can be temporarily resolved by loading the Rig Module into memory before opening up the Modular Rig. Opening the Rig Module or right-clicking it in the Content Browser should do this.
Steps to Reproduce
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-391404 in the post.
| 1 |
| Component | UE - CAPT - Control Rig |
|---|---|
| Affects Versions | 5.8 |
| Target Fix | 5.8.3 |
| Fix Commit | 57391459 |
|---|
| Created | Aug 11, 2026 |
|---|---|
| Resolved | Aug 25, 2026 |
| Updated | Aug 26, 2026 |