Description

FK Control Rig bake is not working on Manny, both as a SKM actor or a BP Actor with a SKM component in it. This is only happening when the actors are Spawnable and nested inside a master sequence.
I have tested with other custom rig, and it is not happening. Looks like it’s only concerning Manny.
Activating “Evaluate Sub Sequences in Isolation” from the Playblack Options menu prevent from this behavior.

Steps to Reproduce
  • Create a new blank scene/project
  • Import Manny from Third Person Template
  • Drop Manny simple SKM
  • Create a BP Actor with Manny as SKM Component
  • Create a Level Sequence and add both of them in it
  • Turn them into Spawnable Actors
  • Add an animation Sequence for each actor
  • Create another Level Sequence
  • Put inside this newly create Level Sequence the Level Sequence created in the first steps, as a Subsequence track
  • Go in the sub sequence and try to Bake to FK Control Rig both actors
  • They’ll get back to T Pose, without any animation data baked

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Unresolved
ComponentUE - CAPT - Anim in Engine
Affects Versions5.8.1
Target Fix5.9
CreatedAug 14, 2026
UpdatedAug 20, 2026
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