UNavMoverComponent::ConsumeNavMovementData returns true on any repeat call
within the same game frame, even when there is no nav movement to report.
Callers that trust the return value then act on zeroed input.
Notice that ConsumeNavMovementData returns false for the first call in the frame, but then true for every consecutive call in the same frame.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-392894 in the post.
| 0 |
| Component | UE - Gameplay - Player Movement - Mover |
|---|---|
| Affects Versions | 5.8 |
| Created | Aug 20, 2026 |
|---|---|
| Updated | Aug 21, 2026 |