FCameraShakePreviewer is an FGCObject that strongly references the UCameraShakeBase instances it previews, and creates them outered to the previewed UWorld. Nothing releases them on world teardown, so after a Sequencer camera-shake trigger fires, the next editor map change leaves the outgoing world and its package alive and UEditorEngine::CheckForWorldGCLeaks raises a fatal error.
Steps to Reproduce
Run unreal at 5.7.4
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-393044 in the post.
| 0 |
| Component | UE - CAPT - Sequencer |
|---|---|
| Affects Versions | 5.7 |
| Created | Aug 21, 2026 |
|---|---|
| Updated | Aug 21, 2026 |