Description

When an Enumerator blueprint is duplicated in the editor, the names of the Enumerators are reverted back to "New Enumeration #" rather than duplicating the preexisting names.

REGRESSION:
No - Same behavior occurs in Binary 4.13.2 (CL 3172292) as well

Steps to Reproduce
  1. Open U#4 Editor
  2. In the Content Browser, right click to add Blueprint->Enumeration (NewEnum)
  3. Open Enumeration and click New button to add multiple fields to enumeration
  4. Change names of the fields (Test0, Test1, Test2, etc.)
  5. In the content browser, right click on NewEnum and select Duplicate

Result:
Enumerator size is the same but Test0,Test1 etc. has been renamed to "New Enumerator". Also, Bitmask Flags boolean does not retain its setting and reverts to false after duplication

Expected:
Duplicating enumerator asset copies all current settings of the asset being duplicated.

Community References

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Cannot Reproduce
ComponentUE - Gameplay - Blueprint
Affects Versions4.14
CreatedDec 5, 2016
ResolvedMar 24, 2017
UpdatedJul 14, 2021