When using Lighting Scenarios and placing a skylight in the lighting scenario levels when you build lighting there will be a map check warning that "Multiple sky lights are active, only one can be enabled per world."
This appears to be superficial error messaging. When checking the levels that lighting was built the static/stationary skylight builds as intended.
Tested with:
4.14 Binary CL-3195953
4.15 Dev-Rendering CL-3221223
1. Setup project with lighting scenarios for your levels. 2 lighting scenarios at least.
2. Place a skylight in each lighting scenario level.
3. Build Lighting.
Regression: No
Results: Map Check warning for multiple skylights enabled will be displayed when building lighting for lighting scenarios, even though the skylights are in different levels.
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Head over to the existing Questions & Answers thread and let us know what's up.
49 |
Component | UE - Graphics Features |
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Affects Versions | 4.14, 4.15 |
Created | Dec 5, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |