Description

When using a blueprint with a destructible component, you can call the SetCollisionResponseToChannel node of that component in the construction script. As a result the engine will crash when attempting to compile.

Worked in Binary 4.13.2 CL 3172292
Broken in Binary 4.14 CL 3195953

Steps to Reproduce
  1. Open blank project
  2. Create a new actor Blueprint
  3. Add a destructible component.
  4. In construction script, call SetCollisionResponseToChannel of this component.
  5. Plug into execution pin and compile

RESULT
The engine crashes

EXPECTED
No Crash

REGRESSION?
Yes

Callstack

[Link Removed]

UE4Editor_Engine!UDestructibleComponent::SetCollisionResponseToChannel() destructiblecomponent.cpp:1229 
UE4Editor_Engine!UPrimitiveComponent::execSetCollisionResponseToChannel() primitivecomponent.h:108 
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4471 
UE4Editor_CoreUObject!UObject::CallFunction() scriptcore.cpp:700 
UE4Editor_CoreUObject!UObject::execVirtualFunction() scriptcore.cpp:2245 
UE4Editor_CoreUObject!UObject::ProcessContextOpcode() scriptcore.cpp:2139 
UE4Editor_CoreUObject!UObject::ProcessInternal() scriptcore.cpp:925 
UE4Editor_CoreUObject!UFunction::Invoke() class.cpp:4471 
UE4Editor_CoreUObject!UObject::ProcessEvent() scriptcore.cpp:1308 
UE4Editor_Engine!AActor::ProcessEvent() actor.cpp:649 
UE4Editor_Engine!AActor::ProcessUserConstructionScript() actorconstruction.cpp:817 
UE4Editor_Engine!AActor::ExecuteConstruction() actorconstruction.cpp:733 
UE4Editor_Engine!AActor::RerunConstructionScripts() actorconstruction.cpp:469 
UE4Editor_UnrealEd!FReinstanceFinalizer::Finalize() kismetreinstanceutilities.cpp:511 
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() kismetreinstanceutilities.cpp:911 
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() kismet2.cpp:825 
UE4Editor_Kismet!FBlueprintEditor::Compile() blueprinteditor.cpp:3202 
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() delegateinstancesimpl.h:318 
UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() delegateinstancesimpl.h:424 
UE4Editor_Slate!FUICommandList::ExecuteAction() uicommandlist.cpp:92 
UE4Editor_Slate!SToolBarButtonBlock::OnClicked() stoolbarbuttonblock.cpp:300 
UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() delegateinstanceinterface.h:161 
UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() tuple.h:116 
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() delegateinstancesimpl.h:318 
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() delegatesignatureimpl.inl:522 
UE4Editor_Slate!SButton::OnMouseButtonUp() sbutton.cpp:275 
UE4Editor_Slate!<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1>::operator() slateapplication.cpp:5010 
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_8d0e9a1da76abd0a756a3a9d775f5ed1> >() slateapplication.cpp:215 
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() slateapplication.cpp:4999 
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() slateapplication.cpp:5462 
UE4Editor_Slate!FSlateApplication::OnMouseUp() slateapplication.cpp:5439 
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() windowsapplication.cpp:1652 
UE4Editor_Core!FWindowsApplication::DeferMessage() windowsapplication.cpp:2071 
UE4Editor_Core!FWindowsApplication::ProcessMessage() windowsapplication.cpp:814 
UE4Editor_Core!FWindowsApplication::AppWndProc() windowsapplication.cpp:678 
user32!UserCallWinProcCheckWow() 
user32!DispatchMessageWorker() 
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() windowsplatformmisc.cpp:951 
UE4Editor!FEngineLoop::Tick() launchengineloop.cpp:2811 
UE4Editor!GuardedMain() launch.cpp:152 
UE4Editor!GuardedMainWrapper() launchwindows.cpp:126 
UE4Editor!WinMain() launchwindows.cpp:202 
UE4Editor!__scrt_common_main_seh() exe_common.inl:264 
kernel32!BaseThreadInitThunk() 
ntdll!RtlUserThreadStart() 

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Fixed
ComponentUE - Gameplay
Affects Versions4.14
Target Fix4.14.2
Fix Commit3227377
Release Commit3242139
CreatedDec 5, 2016
ResolvedDec 8, 2016
UpdatedApr 27, 2018