Upon exit it appears that some resource is trying to clean itself up after the RHI has been destroyed. Call stack (approximated) looks like:
FOpenGLDynamicRHI::InvalidateTextureResourceInCache()
~FOpenGLShaderResourceView
TRefCount<FRHIShaderResourceView>
SharedContextState is invalid and looks like freed memory
Launch the editor with -opengl4
Use the console to visualize a buffer "vis BufferName"
Exit the editor
FOpenGLDynamicRHI::InvalidateTextureResourceInCache()
~FOpenGLShaderResourceView
TRefCount<FRHIShaderResourceView>
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39360 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.14 |
| Target Fix | 4.15 |
| Fix Commit | 3222875 |
|---|---|
| Main Commit | 3231696 |
| Created | Dec 5, 2016 |
|---|---|
| Resolved | Dec 6, 2016 |
| Updated | Apr 27, 2018 |