Upon exit it appears that some resource is trying to clean itself up after the RHI has been destroyed. Call stack (approximated) looks like:
FOpenGLDynamicRHI::InvalidateTextureResourceInCache()
~FOpenGLShaderResourceView
TRefCount<FRHIShaderResourceView>
SharedContextState is invalid and looks like freed memory
Launch the editor with -opengl4
Use the console to visualize a buffer "vis BufferName"
Exit the editor
FOpenGLDynamicRHI::InvalidateTextureResourceInCache()
~FOpenGLShaderResourceView
TRefCount<FRHIShaderResourceView>
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39360 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.14 |
Target Fix | 4.15 |
Fix Commit | 3222875 |
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Main Commit | 3231696 |
Created | Dec 5, 2016 |
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Resolved | Dec 6, 2016 |
Updated | Apr 27, 2018 |