When a Mutable mesh instance is created while the actor spawns at a distance, only the low LODs are generated, and the mesh is created with no Morph Targets registered. Later, when the camera approaches and the higher LODs are streamed in, the Morph Targets are never restored, resulting in incorrect rendering.
The morph is disabled in the packaged build.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-394214 in the post.
| 0 |
| Component | UE - Runtime - Mutable |
|---|---|
| Affects Versions | 5.7, 5.8 |
| Target Fix | 5.8.3 |
| Created | Aug 28, 2026 |
|---|---|
| Updated | Sep 1, 2026 |