When a blueprint contains a function call from a custom blueprint function library, preforming a hot reload will prevent the blueprint from saving stating that the graph is linked to private object in an external package.
public: UFUNCTION(BlueprintCallable, Category = Test) static void TestFunc ();
void UCustomLib::TestFunc() {}
Result:
Blueprint fails to save. "Graph is linked to private object..." message
Expected:
Blueprint saves after a hot reload
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39438 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.14 |
Target Fix | 4.17 |
Created | Dec 7, 2016 |
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Resolved | Feb 21, 2017 |
Updated | Feb 21, 2017 |