When a blueprint contains a function call from a custom blueprint function library, preforming a hot reload will prevent the blueprint from saving stating that the graph is linked to private object in an external package.
public: UFUNCTION(BlueprintCallable, Category = Test) static void TestFunc ();
void UCustomLib::TestFunc()
{}
Result:
Blueprint fails to save. "Graph is linked to private object..." message
Expected:
Blueprint saves after a hot reload
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39438 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13.2, 4.14 |
| Target Fix | 4.17 |
| Created | Dec 7, 2016 |
|---|---|
| Resolved | Feb 21, 2017 |
| Updated | Feb 21, 2017 |