When getting the resolution scale information from the game user settings the values will change depending if you are in PIR or standalone.
This issue will also return different values if you run the editor with saved and intermediate folders already there (from a previous session) deleting these folders will give expected results.
RESULT
Min scale value and Current scale normalized have changed.
EXPECTED
The results remain consistent.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Hey, why do i get this when i snap two similar meshes together?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Graphics Features |
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Affects Versions | 4.13.2, 4.14 |
Created | Dec 7, 2016 |
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Resolved | Feb 22, 2018 |
Updated | Jul 14, 2021 |
3100 - marcusball |