Changing the inherited parent class of a component that is part of a blueprint hierarchy will cause the editor to crash and prevent the project from opening even if the inherited parent is changed back to the original class.
class MYPROJECT19_API UMySceneComponent : public USceneComponent
class MYPROJECT19_API UMySceneComponent : public UStaticMeshComponent
Result:
If the editor is open, this will cause the editor to immediately crash. After compiling these changes, the project will crash on load
Expected:
Either the component is treated as a static mesh component or a warning is thrown when attempting to change the parent class.
Head over to the existing Questions & Answers thread and let us know what's up.
| 9 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.13.2, 4.14 |
| Created | Dec 8, 2016 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |