Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added to the viewport, Mesh3P is rotated -90 degrees from Mesh1P.
Regression:
No - same behavior occurs in 4.13.2 version of ShooterGame
Result:
the instance in the editor viewport shows two meshes rotated 90 degrees from each other.
Expected:
Both blueprint and editor viewports show the same view for the meshes. Both viewports showing two meshes or both showing only one.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.13.2, 4.14 |
Created | Dec 8, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |