Description

Opening the WeapGun or WeapLauncher blueprints will show that Mesh3P has a relative rotation of -90, however both meshes are shown overlapping each other. When an instance of the blueprint is added to the viewport, Mesh3P is rotated -90 degrees from Mesh1P.

Regression:
No - same behavior occurs in 4.13.2 version of ShooterGame

Steps to Reproduce
  1. Open ShooterGame
  2. In the Content Browser, navigate to and open Content->Blueprints->Weapons->WeapGun
  3. Open full blueprint editor and switch to viewport
    • Notice that only one mesh is visible (both meshes overlap) and Mesh3P has a rotation of -90X
  4. Add instance of WeapGun to the level

Result:
the instance in the editor viewport shows two meshes rotated 90 degrees from each other.

Expected:
Both blueprint and editor viewports show the same view for the meshes. Both viewports showing two meshes or both showing only one.

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Won't Fix
ComponentGameplay - Blueprint
Affects Versions4.13.24.14
CreatedDec 8, 2016
ResolvedAug 18, 2021
UpdatedAug 18, 2021