Getting a performance hit when sculpting landscape that has foliage on it.
Result: FPS Drops significantly
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
UMG RichText not appear image when packaged
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-39532 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.14, 4.15 |
Target Fix | 4.15 |
Created | Dec 9, 2016 |
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Resolved | Jan 5, 2017 |
Updated | Oct 30, 2017 |