When actor billboards are very far from the camera they will begin to flicker. They flicker in our shooter game project as well so the distances aren't so extreme that they are unreasonable.
*Alternate repro:
RESULT
The billboard will noticeably flicker in the viewport where it touches the floor.
EXPECTED
The billboard either doesn't flicker or stops rendering due to extreme distance
NOTE flickering occurs in shooter game example project with sphere reflection capture billboards
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.13.2, 4.14.1, 4.20 |
Created | Dec 9, 2016 |
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Resolved | May 18, 2018 |
Updated | Jul 14, 2021 |